# VAL26

## v0.1.5

#### *4/3/26*

Hello again! Quick hotfix incoming to address some critical issues after the most recent update. Thanks to Taku and RedStone for shouting these issues out!

### Bug Fixes 🛠️

* Fixed an issue where the toast component would constantly restart upon every match update (e.g., a player would purchase a weapon, and this would cause the toast to restart).
* Fixed an issue where round ceremonies could be `undefined` and, therefore, not display as expected. *(sommersdev)*

## v0.1.3

#### *3/28/26*

Hello, wonderful people! Today's update brings some new features that are present in the default version of Spectra (with a little bit of nobii spice). There's also a good amount of much-needed bug squashing here, so take a look! As always, thanks for your continued support, and I can't wait to see what you all do with the new content here (and the stuff that's planned for the near future 👀). **Huge thanks to** [Paul](mailto:undefined) (sommersdev) **for making some amazing contributions to the Frontend, including bug fixes, refactors, and new features!** Content will be marked appropriately with contributors aside from myself.

### New Features ✅

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<h3 align="center">New Agent: Miks</h3>
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<h3 align="center">Asset Update: Sage</h3>
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<figure><img src="/files/Uaxbh2ZEu0XgiFYuN2QI" alt="" width="188"><figcaption></figcaption></figure>
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<figure><img src="/files/tCRja3vpv70MSlWph1Eb" alt="" width="188"><figcaption></figcaption></figure>
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* The new agent **Miks** has his assets uploaded to the Frontend, and **Sage's** assets have also been changed to reflect the new ones used in-game. *(sommersdev)*
* Breakdowns are here with some flare! The post-match breakdown content has been created to reflect the graphics introduced at *Masters Santiago.* Take a look!
* Endround cards can now have individual sponsors applied! This feature allows producers to set images that will show for a particular round ceremony (e.g., a specific sponsor appears after an Ace). *(sommersdev)*

<figure><img src="/files/qTztno8BqDBJReRn6XFu" alt=""><figcaption></figcaption></figure>

* The **Live Toast** is here! This new feature is launching alongside the client and default frontend updates, and we're excited to show it to you all!
  * The toast feature allows producers to send a graphic that displays during the buy phase mid-match. You can show whatever content you want, including team logos, text, and your event logo.
* Round ceremonies are also live thanks to [Paul](mailto:undefined)! This feature was introduced in a previous update (0.1.2), albeit with a pesky bug, which is now fixed. *(sommersdev)*

### Bug Fixes 🛠️

* Fixed an issue where sponsors would not rotate properly when more than one sponsor was applied.
* Fixed an issue where the multi-kill counter in the playercam component would have an opacity that did not allow viewers to see the icon and text.
* Fixed an issue where the *Ace* and *Clutch* round celebrations would either not display when they should or display when neither occurred. *(sommersdev)*
* Fixed an issue where the 1v1 component would incorrectly persist in situations where a player won the 1v1, then defused the spike.

***

## v0.1.1

#### *1/18/26*

Hey everyone, and Happy New Year! I hope your holiday season was fun; now it's time to get back to it for 2026. This update was originally just going to be some housekeeping, but I decided to spice things up a little with a new animation/component. I hope you all enjoy, and I'll be seeing you around :)

### Improvements ✅

* Added Bandit info and assets
* Added 1v1 component
  * This new component is a new feature that automatically changes the position of elements on the overlay (specifically the playercard and cameras) when a 1v1 is in play. It adds a bit of spice and tension, especially given that you're able to see both players' cameras as long as they have them active.
  * Keep in mind that this component will only show playercams if **both** players in the 1v1 have them active.

### Bug Fixes 🛠️

* Changed the size of the event logo in the round win banner to be a bit better sized for all logos.
* Fixed an issue where text would be cut off in the round win banner when using languages other than `en`.
* Fixed an issue where long usernames would wrap to a new line in the playercam component.
* Fixed an issue where the playercam component would take significantly longer than intended to load every time a new player was observed.
* Slightly tweaked the positioning of the shield amount so it's actually centered within the icon
  * *Average CSS noob over here apparently*
* Fixed an issue where the held spike indicator was incorrectly positioned for the left team.

There's plenty more for me to do, so be on the lookout for additional updates, and I can't wait to see how you all continue to use the style. GLHF <3

***

## v0.1

#### *11/9/25*

### VAL 26 Is Here!

Hello everyone! This is an exciting release, as an entirely new overlay style has arrived! I went back to my dungeon and worked on something that I felt would match the standards of quality you (and I) expect from me, and I'm proud of what I've achieved here! This style is specifically meant to resemble the one used at VALORANT Champions 2025. Here are a few things to note:

* **Given that this will be the more active project going forward, the official hosted version on `nobii.[na/eu].valospectra.com` is the current 2026 version.** If you'd like to use the older VAL 25 overlay, please head to `nobii25.[na/eu].valospectra.com`
* In this initial release, the **mapban and agent select** components are the same as the default Spectra ones. The plan is to recreate mine in a way that's visually identical but functionally different from VAL 25. For now, please use the `nobii25` links previously mentioned for these.
* This is the initial release, so if you encounter any bugs, please let me know either by heading to [Bug Reports](https://discord.com/channels/1272281371888320562/1394055891761762354) or by creating a [GitHub issue](https://github.com/nobiiVAL/Spectra-Frontend-VAL26/issues).

With this said, I'm going to be taking a small break from working on this project to recuperate, bar an app-breaking bug. Life has been getting very busy, so it's time to lock in for that. I will be back soon though!

On a separate note, thank you for showing so much interest in the entire project. You all have trusted me enough to deliver something solid, and I hope I did (and can continue to) live up to that expectation. It's been really fun to be able to work on something from design and animation to code. I can't wait to see what you all do with this!


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